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Terragen 4 documentation
Terragen 4 documentation






#Terragen 4 documentation mod

A forge port will not be made of this mod (by me at least).

terragen 4 documentation

This means things can break and there will be bugs. If you want in-dev builds with exciting features before they come to curseforge, check out my Patreon! Supporting me via Patreon lets me spend more time modding, and allows me to put out more updates for everyone to enjoy! Disclaimers If you want to change the heights that these regions start at, take a look at the config! Images If you would like to increase the amount of cold/hot biomes, a config for that will be available in 0.5.0. The biomes can vary, but generally become colder as the height increases. Here's a list of them:įrom Y67 onwards, biome generation is split into 4 different regions based on height (Y67 - Y90, Y91 - Y140, Y141 - Y190, Y191 - Y256). The biomes are placed in 7 distinct "regions", to make the terrain more natural. This heightmap is used to place the actual blocks and to place the biomes. Simplex Terrain Generation uses a heightmap made out of simplex noise, normalized to fit between 256 and 0. Join our Discord server to get the latest updates on what we're doing, to get help, or to simply talk about the cool worlds that you've made! If you'd like to help contribute, please contact us here. Make sure to visit the Noise Modifiers page for functions that change very the shape of the terrain itself! Discord server We also have many customization options to get totally new content!Ĭheck out Post Processors for various features that aren't in the vanilla terrain! Here are some really cool config presets for you to use!ĭifferent noise algorithms that you can use are covered in detail here! Play around with it and find what suits you best! In that you will find a plethora of values to tweak your terrain generation. When launching the game for the first time, you will get a new file in your config folder called simplexterrain.json.

terragen 4 documentation

Server owners will want to put simplex as the level type in server.properties. To use Simplex Terrain Generation, select the world type Simplex Terrain when making a new world.

terragen 4 documentation

It's also heavily optimized to generate terrain as fast as possible. I tried to regulate it by changing the Dobson unit but it seems to abruptly change from right to left colors. It uses height based biome placement to make biome transitions more organic. But I wonder about the ozone sides which differ - it gets more violet in current implementation than deep bluish as seen in Terragen or some real sky observation. Simplex Terrain Generation is an alternative worldgen mod that creates breathtaking world generation that takes up the entire height.






Terragen 4 documentation